The Chronicle

A record of every update, fix, and new feature from the Dungeon Architects.

v0.beta.2 — Omens

NewImprovedBug VanquishedUnder the Hood

New

  • The oracle: ask the world an uncertain question (is the door locked?) and a server-rolled answer binds the story and stays true, logged like any other roll
  • The story can surprise you: random events woven from the characters and threads already in your session
  • Named characters remember: they watch what you do, recall how you spoke to them, and their warmth or grudge bends your social rolls and how they receive you next scene
  • Shield is a true reaction: when a hit lands and you can cast it, the game pauses at the moment of impact and offers the choice
  • A new adventure: The Mournfen Bells, a rural folk-horror one-shot under a cracked bell
  • The Guidebook: what the game is, how to talk to your game master, and how the dice really work, at /guide
  • This Chronicle: release notes now live here, cut by cut
  • Consumables arrive: healing potions, alchemist’s fire, holy water, and a Use Item action in combat

Improved

  • Enemy HP is visible in combat, so you can see how close a foe is to falling
  • Monsters fight by their stat blocks: resistances and immunities, Pack Tactics, Martial Advantage, Magic Resistance, and Undead Fortitude
  • After a fight you get real next steps: search the bodies, take a short rest, press on, with a Spend a Hit Die button when you are wounded
  • Character creation grew up: illustrated class cards, a preview of what you will wield, racial traits on the sheet, and a full summary before you begin
  • Your hero is seen: race, pronouns, and appearance reach the narration, so the barkeep finally notices the dwarf walking in
  • Story characters keep their names hidden until you actually learn them in-fiction
  • The lobby wears the landing page’s atmosphere, and every adventure card now ships with painted art
  • Deleting your account now truly erases your data everywhere we store it, with an audit trail

Bug Vanquished

  • Loosing an arrow in free text uses your bow and your Dexterity, not a phantom melee swing
  • Short rests actually heal, and the Hit Die roll shows in your log
  • Typed spell attacks like Fire Bolt roll and resolve in combat, and a missed spell never shows damage
  • Sleep works by the book: it pools 5d8 and puts the lowest foes down instead of dealing damage
  • Effects that grant advantage on saves (Dwarven Resilience and kin) now actually grant it
  • Great Weapon Fighting rerolls 1s and 2s on damage dice, shown in the roll log

Under the Hood

  • During beta, signup is limited to players 18 and older, matching the Guidebook FAQ
  • Site reliability monitoring across every page, and a release process that keeps this Chronicle honest

v0.beta.1 — First Cut

NewImprovedBug VanquishedUnder the Hood

New

  • Short and long rests: the rest strip, short-rest modal, and full recovery mechanics
  • Freeform combat: describe what you want to try, and the engine decides what it takes
  • Exploration, skill checks, and spell casts all resolve through the rules engine
  • Paid plans went live: subscription checkout, billing portal, and a monthly/annual toggle
  • Hit dice, grouped spell lists, and richer detail on the character sheet
  • Immersive hero art on the briefing screen and subrace portraits in character creation

Improved

  • Scene transitions are engine-authoritative: adventures that could not start combat now can
  • An action bar driven by the engine, with a freeform creative lane
  • Prose messages up to 2000 characters, with honest feedback when a message runs long
  • Live spell-slot refresh and a consistent roll modal across casts

Bug Vanquished

  • Cure Wounds heals the named target, not the caster
  • Healing and death saves at 0 HP now follow the rules exactly
  • A natural 20 on an attack-roll cantrip crits, as it should
  • Engine-rolled dice are surfaced to the player: no more invisible rolls
  • The narrator sticks to your actual inventory and never quotes raw roll totals in prose
  • Defeat persists across reload, with a Try Again path

Under the Hood

  • Steadier narration infrastructure, and a build indicator in the footer so you can tell us exactly what you were running