Solo tabletop roleplaying, in your browser
A solo one-shot tonight. Real rules, real dice. No group to schedule.
Build a hero and play a complete adventure in about an evening, in your browser. Every attack, save, and check is resolved by a rules engine, not the AI, and the roll log shows the math.
Private beta. Invites go out on Discord. 18+.

Resolved by the engine, shown as the player sees it.
Take a turn.
Pick an option and the table resolves it the way it would at a real session: a roll, a target number, a consequence. The sheet shows the math.
The warehouse door slams behind you. Two goblins drop from the rafters between you and the only other exit, blades out. They meant it as an ambush; the rafter creaked, and you were already moving. Nobody is talking.
Initiative: you 15, Goblin A 12, Goblin B 9. No surprise round. You act first.
The bolt takes the first goblin in the shoulder and spins it into a stack of crates. It is still up, barely. The second one starts to circle wide.
Real rolls. The math is on screen.
Every line below is one fight, resolved by the engine exactly as the player sees it, including the turns he lost. Initiative, attacks against armor class, damage, the misses. Open the log during play and check any of it.
- +1AcrobaticsDex
- +0Animal HandlingWis
- +0ArcanaInt
- proficient+5AthleticsStr
- +1DeceptionCha
- proficient+2HistoryInt
- +0InsightWis
- +1IntimidationCha
- +0InvestigationInt
- +0MedicineWis
- +0NatureInt
- proficient+2PerceptionWis
- +1PerformanceCha
- proficient+3PersuasionCha
- +0ReligionInt
- +1Sleight of HandDex
- +1StealthDex
- +0SurvivalWis
| Name | Atk | Damage |
|---|---|---|
| Longsword | +5 | 1d8+3 slashing (1d10 two-handed) |
| Javelin ×4 | +5 | 1d6+3 piercing, thrown 30/120 |
- Fighting Style: Archery. +2 to attack rolls with ranged weapons.
- Second Wind. Bonus action, regain 1d10 + 1 HP. Once per rest.
- Position of Privilege. People are inclined to think the best of you.
Chain mail, longsword, 4 javelins, explorer’s pack, fine clothes, signet ring, scroll of pedigree, purse (25 gp).
Common, Elvish, Dwarvish.
One fight, resolved by the engine, unedited. Read the whole log
One evening, start to finish.

Pick a hero, or build one
Choose a ready-made level 1 hero and start in a minute, or build your own. The sheet is filled in and checked as you go: armor class, hit points, ability scores, proficiencies, and starting kit.

Play the one-shot
Say what you do in plain words. The game master narrates; the engine rolls, applies the rules, and keeps the sheet honest. Fights use initiative, a map, and real hit points.

Keep the story
When the adventure ends, you keep the hero, the roll log, and the epilogue. Come back for another one-shot or start a new hero.
Tabletop for the night you can’t get a group together.
- The GM who never gets to play
- You run every table you sit at. Here, someone else has the screen.
- The player whose group can’t schedule
- Five calendars, one free evening a month. This is for the other twenty-nine.
- The one who wants to learn the rules without a table
- You know the words but not the game yet. The engine handles the rules and shows you what it did, every time.
Free during beta: two adventures a month. Paid plans come later.
See pricingThe short answers
What rules does it use?
Tabletop rules you will recognize, from the open reference document credited in the footer. Attacks, saves, checks, initiative, conditions, and spells resolve the way the book says, and the log shows each roll.
Can I see the rolls?
Yes, every one. The roll log sits beside the narration and lists the die, the modifiers, the target number, and the result. Nothing is hidden behind the story.
Does it remember what I did?
Within a one-shot, yes. Who you helped, who you lied to, what you broke. The people you meet act on it.
How long is a one-shot?
Most run about an evening. Your seat is saved if you step away.
Can I bring my own character?
You build your hero here, at level 1, from the classes and backgrounds on offer. There is no sheet import yet.
Can my hero die?
Yes. The dice are real, so the stakes are. A grim ending is still an ending, and a story worth telling. You can always forge a new hero and set out again.
A solo one-shot tonight.
Real rules, real dice. No group to schedule.
Private beta. Invites go out on Discord. 18+.
Questions, invites, and a human answer: the Discord.